![]() ![]() There are three different worlds in the TRS-80 versions of Time Bandit: Western World, Space World, and Fantasy World. Being hit or shot by a monster depletes your power, and there is a limited amount of time to complete each world. Once all the locks are opened, you can leave through the exit (represented by OUT).Īdditional obstacles include the monsters guarding the treasure and one-way corridors which require a different path to return. You need to collect the treasure (represented by +*+ in the Model I/III version) and find keys (represented by +-8 to unlock locks (represented by. You are the “Time Bandit” who is seeking treasure across different worlds in different time periods. The goal in Time Bandit remains roughly the same across all versions. ![]() According to co-author Harry Lafnear, Time Bandit was actually inspired by the arcade game Tutankham which was released by Stern in 1982. This was obviously impossible because the TRS-80 version predated it by two years. When the Atari ST and Amiga versions of Time Bandit became popular, many people assumed that the game was based on the arcade game Gauntlet, released by Atari in 1985. For example, the two-player mode, the time log, the text adventures, and the ability to save the game were all added after the TRS-80 version. But the later versions have extra worlds and other features. Other than the color graphics, the TRS-80 Color Computer version is largely the same as the TRS-80 Model I/III original. The Atari ST and Amiga versions in particular remain quite highly regarded today. the TRS-80 Color Computer (also released in 1983).Computer Shack (which changed its name to Michtron in 1984) also released versions of Time Bandit for a number of other computers: ![]() Time Bandit, written by Bill Dunlevy and Harry Lafnear, was a TRS-80 Model I/III game first released by Computer Shack in 1983. ![]()
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