![]() ![]() They are guarded fiercely by GTI and PVC forces - for instance the outpost Atlas. Faced with peril both mortal and spiritual, will you and your allies have the fortitude to survive?Īfter the destruction of the Lucifer, only a handful of jump nodes were left active. In this fourteen-mission campaign, you'll get a chance to play as a pilot serving on a Hammer of Light destroyer which, by misfortune or providence, becomes trapped in Shivan territory. As you begin your Tour of Duty with the elite of the elite, you are drawn into something far more complex than a normal Tour of Duty.Ĭhronicles of the Hellwolf clan of pirates. You have been transfered to the GTD Delacroix, the secondary flagship of the Duke Squad, elite of the elite. and before the GTI's corruption was known the real threat to humanity was seenīy October 2335, a rebel GTA faction of mercenaries emerges, and its aims are a mystery. On the 29th of May 2335, the GTD Intrepid is ordered to penetrate enemy lines to buy time for the Alliance to regroupĪfter the Lucifer cut us from our home. This campaign takes place from 36 hours before the death of the Lucifer, to 8 hours after. Your a different pilot, doing a different mission, in the same war. #FREESPACE 2 MISSIONS MOD#Three years after the collapse of the Sol node, the Shivans are pushing back into reclaimed systemsĪfter the narrow destruction of the dreaded Lucifer, the alliance dwindles as the Hammer of light and rebel factions arise and fight amongst themselves.Ī strategy-focused mod where you take part in the defensive against the invasion of Vasuda as Captain Senbi. To break Shivan resistance after the Lucifer destruction, General Albert Ulysses comes up with a daring - and risky - plan. ![]() The rebels stage a desperate last stand, hijacking a Vasudan destroyer and taking hostages.Īs the Great War goes on, the GTI tries to preserve the fragile alliance. ![]() Operation Templar, a joint GTA-Vasudan endeavor, hunts down the last remnants of Hammer of Light. While Terrans and Vasudans has been fighting for 14 years, a new alien race confronts them Thanks to the development of intrasystem subspace jump drives and communications relays, Terrans have extended their reach throughout the solar system as never beforeĬampaigns set around the events of FreeSpace 1 This campaign cover the defense of Sol and the GTA counter-attack New weapons, new installations, new planet/sun textures The demise of the Ancients, but not without a fight Campaigns set before the events of FreeSpace 1 ![]()
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